Night 1

Night One of One Week at Therese's is the first playable night of the game and is an introductory level, meant to accustom the player to the new functions.

Phone Call

 * "Uh, hello, hello? Uh, hey! You must be the new night guard! Hello and welcome to the St. Therese Junior Boarding School of Fine Arts! Long title, I know, hehe. As you can probably see, there's children in the classroom. Uh, we're currently working on getting them a proper bedroom for night, but while we do that, we figured it'd be better if we just hire a night guard to watch over them for...intruders...


 * Uh, this may seem a tad strange, but, throughout the night, the children will get up and walk around. You can check out their locations if necessary, which I doubt you'll need, by peering at the different corners of your...office, hehe...and by standing up. Our previous night guards did however complain of them being...annoying...while they work, yeah. But hey! They're pretty easily intimidated, and if you catch one of them trying to be all threatening, just stare them down and click the pen we provided for you. We found it to be pretty effective in scaring them off or somethin'.


 * Oh, uh, there's two of the students there, uh, one in the Supply Room and the Central Hall. Uh, they like to...uh...jump...at people...look, when you're standing up, just flash the Projector in their eyes. They...they don't really...*clears throat*...seem to like that.


 * Uh, anyways...I-I'm sure you'll be fine, it's only your first night. Good luck and goodnight."
 * -Phone Man, Night 1

Strategy
This night is an introductory level to ease the player into the mechanics of the gameplay. There aren't that many children in this night as well, making the night easier for the new player. This is a good time to get used to getting into a rhythmic habit for monitoring people and corners, as this is essential in staying on top of things and preventing panic.

In this night, it is important to not overuse the clicker, as this will activate Khang. However, in the later nights, Khang will be active even if you never even use the clicker (overusing the clicker will simply speed up his travel).

Rhythm

 * 1) Check Northern Corners.
 * 2) Shine Projector on Alex and Marissa.
 * 3) Repeat steps 1 and 2.
 * 4) Check Southern Corners.
 * 5) Repeat.

Children Introduced

 * Cheyenne
 * Lynn
 * Khang
 * Alex / Marissa