Khang

"Uh, [Teiya]'s pretty annoyed with that pen too, so that's a plus...unlike that...Vietnamese kid..."

                                              -Phone Man describing Khang on Night 2 

Overview
Khang is a child in OWaT that appears in Night 1 if the clicker is overused, and automatically activates starting from the second night onwards.

Appearance
Khang appears to be a phantom rotting cake humanoid. He wears shattered, sharply tilted glasses, despite the fact that his eyes are mere slits.

Although he has a right arm, his left is replaced with three tentacles. The rest of his body is orangish-yellow and severely cracked, with texture similar to cake.

Jumpscare
If the player fails to keep tabs on Khang for too long, the player may hear slight, quiet groaning and wet steps from behind. This will persist until they turn around to check the Southern Corners. The moment you turn around, Khang will flop in front of you and outstretch his arms out to you, resulting in a game over.

Alternatively, if the player keeps the door open for too long, Khang will not only disable the Projector, but will eventually forcefully slam the door shut, producing a loud banging noise that, for some odd reason, does not increase sound levels. Turning around southwards will result in the same scenario.

Statistics

 * Speed - Below Average (35% [no clicker]), Moderate (70% [constant clicker usage])
 * Path - Computers > Table 6 > Table 5 > Main Table > Southwest Corner
 * Attracted to - Sound
 * Defense - Staredown
 * Staredown Timer - 2-7

Defense
 Khang has a lower than average speed, but when the  Clicker  is overused, Khang travels much faster, and can reach you in under half an hour if the Clicker is being used nonstop. However, despite all of this, he can be stared down when he leans into your Office when he appears in the Southeast Corner.

This should not be taken for granted, however, as leaving him in the Southwest Corner with the door open can cause him to disable the Projector. If he doesn't do that, he will forcefully slam the door shut; after this, there's no going back, as turning back around to the Southern Corners will result in his jumpscare, ending the game.

REMEMBER that using the Clicker ATTRACTS Khang, so trying to reduce the staredown time via Clicker will onlt ADD 25% of it, and can keep you at the Southwest Corner for as long as you click.