Lynn

"They're pretty easily intimidated, and if you catch one of them trying to be all threatening, just stare them down and click the pen we provided for you. We found it to be pretty effective in scaring them off or somethin'."

                                                                                -Phone Man instructing the Staredown Protocol in Night 1 

Overview
Lynn is a child in OWaT who's first appearance is in Night 1, and automatically activates in the later nights.

Appearance
Lynn is a tall girl with most of her hair covering her face except for her left eye, which is stuck in a maliciously happy expression; her eyes (when shown) are pure white, and don't seem to blink. The rest of her body show outlines of streaming blood running down.

Jumpscare
If Lynn has been leaning into the office and the player hasn't seen her/did not wait for the full staredown to finish, she will neither attack immediately or give you a 3-10 second window for time to roll over to 6:00. During this window, Lynn will have seemingly disappeared in all standing views and corners. After the window timer is finished, the player will forcefully sit down and look at the northern side of the room, where Lynn activates her jumpscare.

When Lynn attacks, she will swing from behind the corner and outstretch one of her arms towards you, ending the night.

Statistics

 * Speed - Below Average (40%)
 * Path - Table 5 > Central Hall > Table 6 > Northeast Corner
 * Attracted to - Sound
 * Defense - Staredown
 * Staredown Timer - 3-6 seconds

Defense
Lynn, unlike her western counterpart Cheyenne, is slightly slower and will most likely appear later than Cheyenne will, which is why it is recommended that, when checking the Northern Corners, check the Northwest Corner first, as not to be caught by Cheyenne.

Because the staredown time range is tighter than Cheyenne's, the Clicker may be slightly efficient. It is still highly suggested that you use it anyways.