Projector

The Projector is a very essential tool necessary in viewing most room areas and keeping some children at bay. It has a power system that automatically charges, but usage must still be in moderation.

Battery
The Battery is a part of the Projector function that keeps the usage at a considerable level. The battery power can be recharged over time, but this function can be disabled at times, however. At the beginning of each night, you begin at 100%. Once the power reaches 0%, the Projector becomes unusable until it chargee back 5% or higher, taking about 10 in-game minutes.
 * IDLE (off, w/out charger): No power usage
 * ON (w/ charger): -1% per second
 * ON (w/out charger): -2% per second
 * CHARGING (on, w/ charger): +0.5% per second

Charger
The Charger is a submechanic of the Projector that cuts on power consumption, and, over time, adds power to the power meter.

If a child is at the Southwest Corner, they may disable the charger. This can be reversed if you deter them or if they leave. Without the Charger however, the battery will drain -0.5% per second

Precautions

 * When the charger is disbabled, and the power is below 20%, it is wise that the player uses the Projector solely for the purpose of detering Alex and Marissa.
 * If you are turning the Projector light on and off very quickly for too long, there is a chance that the Projector will "jam", and will temporarily become disabled for 10-20 seconds. This is much more susceptible in the later nights, but is much more random otherwise.
 * If the door is closed and there is a child in the Southwest Corner, there is a chance they will disable the Projector. It will remain disabled until the player goes and checks on them, and sometimes, it might be too late. However, it is possible to survive, but only if the child behind the door isn't set to attack.